Mackz
Member of Honour
Tjaja, mal wieder ein Posting zu Duke Nukem (Waiting)Forever.
Das ganze scheint immernoch am Leben zu sein 
George Broussard, der CEO von 3D Realms hat im Forum auf 3drealms.com zu einigen Fragen Stellung bezogen.
1) Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?
9800 Pro's, some 6800GT's and some 6800 Ultra's.
2) Have you completed at least 70% of the models?
This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
3) Are a majority of your models textured?
We complete them as they go in, so the ones that are done, are in.
4) Have all the weapons been programed in and are usable in-game right now?
Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
5) Aproximetly how many types of enemies are there?
15 or so, and working on more.
6) Is the game divided up into Episodes or just levels?
Levels.
7) Is there more then one boss battle?
Yes.
8 ) Is there a Battlelord in this game?
He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
9) Are there any Cameo's?
Not sure what you mean by cameo.
10) Who does Joe play the voice of?
Nobody.
11) Anyone else on the 3DR team doing voice acting for DNF?
I doubt for final voice work, no. Maybe a couple here or there.
12) What do you put on your pizza?
We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.
13) Can you give an example of how interactive DNF can be or is?
Very. You can play with everything.
Kommentar:
"We are working on more", "The base guns are ready" - Oha ... das werden wohl noch einige weitere Jahre werden ...
Quelle: forums.3drealms.com


George Broussard, der CEO von 3D Realms hat im Forum auf 3drealms.com zu einigen Fragen Stellung bezogen.
1) Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?
9800 Pro's, some 6800GT's and some 6800 Ultra's.
2) Have you completed at least 70% of the models?
This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
3) Are a majority of your models textured?
We complete them as they go in, so the ones that are done, are in.
4) Have all the weapons been programed in and are usable in-game right now?
Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
5) Aproximetly how many types of enemies are there?
15 or so, and working on more.
6) Is the game divided up into Episodes or just levels?
Levels.
7) Is there more then one boss battle?
Yes.
8 ) Is there a Battlelord in this game?
He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
9) Are there any Cameo's?
Not sure what you mean by cameo.
10) Who does Joe play the voice of?
Nobody.
11) Anyone else on the 3DR team doing voice acting for DNF?
I doubt for final voice work, no. Maybe a couple here or there.
12) What do you put on your pizza?
We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.
13) Can you give an example of how interactive DNF can be or is?
Very. You can play with everything.
Kommentar:
"We are working on more", "The base guns are ready" - Oha ... das werden wohl noch einige weitere Jahre werden ...

Quelle: forums.3drealms.com